Arcade Archives: The Hustler

Jun. 12th, 2026 08:33 am
tepidsnake: (Default)
[personal profile] tepidsnake
 
This week's Arcade Archives release is... The Hustler (Konami, 1987), also known as Rack'Em Up.

Arcade Archives (previous-gen consoles)
PSN
US
 
 
Switch
US

 
 
 
Arcade Archives 2 (current-gen consoles)
PSN
US
 
 
Switch 2
US
 
 
Xbox

Only the Japanese ROM (The Hustler) is included despite the the Western digital storefronts using the English ROM's Rack'Em Up title. For this reason, whenever this happens now, we'll primarily refer to the game with the Japanese title so you're not confused as to which game you're actually getting. No special Preference Settings this time either, and the very obvious Paul Newman and Tom Cruise stand-ins haven't been edited at all (thanks to electricboogaloofunk for pointing this out and also providing a clear shot of the two that The Hustler clearly based its graphics off! There's also this tweet from blast68k highlighted by ohfivepro that points out The Color of Money was called The Hustler 2 in Japan, making it even more blatant) 

Oh hey, remember when Video Hustler hit Arcade Archives and I said you should probably wait for the 1987 follow-up, The Hustler? Well, here it is! This is very much in the same vein, an arcade adaptation of pool with both nine ball and rotation games available, and it shares a lot in common with its 1981 counterpart- the aiming technique similar to Champion Golf on the SG-1000 where you aim at the corners of the table so knowing where rebounds will go is much trickier than something like Side Pocket or Pocket Gal and having three shots to pocket the next ball each time you pocket one before you lose a life. However, as well as being closer to real pool rules (albeit with the disclaimer in the manual that it may not be 100% accurate to the rules in real life!), the presentation has been given a huge boost. Massively improved graphics and sound,, little cutaways to your player taking the shot (and not just the same angle every time either, and even different characters for both players), a jazzy soundtrack that perfectly sets the atmosphere... It's not just for show either, there's a 3D behind-the-cue-ball view to the side as well which is very helpful for lining up your shots and it's visually impressive for the time. This won't be a release for everyone, and I think I generally prefer Data East's billiards games, but I was quite surprised by this one, especially the presentation side of things, so give it a look if you want an arcade-style pool game and Video Hustler's a bit too basic for you.

Arcade Archives: Cameltry

Jun. 5th, 2026 09:57 am
tepidsnake: (Default)
[personal profile] tepidsnake

This week's Arcade Archives release is... Cameltry (Taito, 1990)

Arcade Archives (previous-gen consoles)
PSN
 
Switch
EU
 
 
Arcade Archives 2 (current-gen consoles)
PSN
 
Switch 2
 
Xbox

This game is not recommended for people with motion sickness. It's not over-the-top like Mohawk & Headphone Jack, but it does rotate a lot.

Only the Japanese F2 Expanded System ROM is included- there was a B System version with worse music but that's not here, and both the Training tutorials and endings are all in English anyway, so there's no language barrier from playing the Japanese version (you can find more detail on the slight differences on The Cutting Room Floor). As with other spinner / paddle games released via Arcade Archives, you can adjust the sensitivity of the analogue controls and play with a USB mouse or, on Switch 2, use the mouse mode of rthe Joy Con 2 for finer control. No special Preference Settings otherwise this time.

This game is also included in Taito Milestones 4 for the Switch and is the same as this version. However, both versions have problems with the attract mode where it spins out of control and doesn't finish the course.

In the vastness of space and time... There exist the many labyrinths. Cameltry is a maze game with a difference, you control the maze itself! Originally utilising a spinner device, you turn the maze left or right to lead the marble (or Chack'n, or Space Invader, or the disembodied head of Roy Adams from Operation Wolf... Hold Start when starting any course except Training to select your marble) to the goal before time runs out, Breakable blocks, time-sapping tiles that laugh at you, bumpers, one-way paths and twisting, turning paths lie between your marble and freedom. Your only other available action is to hold the one (1) button to speed up your marble that also increases the recoil when you bash into walls and helps get enough velocity to smash blocks (smash multiple blocks quickly to score bonus points!). It's a pretty simple game but feels really satisfying with the right control setup (I'd recommend a USB mouse for maximum spinning action, but an analogue stick works OK) and the presentation is very strange and dreamlike, giving it a weird vibe that I very much enjoy. The backgrounds are usually unrelated to the task at hand and have things like Taito logos and penguins floating around them, the music is often unusual but really catchy, and the endings for each course are bizarre, including one where it's literally a dream the marble is having and, of course, one where they meet Yurika Cery, the Goddess of Space Time (who also hosts the tutorial). There's even weird little secrets like Taito cameos that give you extra points if you're super-fast, the slot machine that appears if you're slow and the pinball-style final chance where you might be able to keep going if you match the numbers... It's a really cool game, and if you've never played it before, you really should give it a try, it's one of those games that personifies 'Taito' to me. Play Taito games, and play Cameltry.

One nice thing about this rerelease is that a few mysteries have already been solved- for years it was assumed that graphics in the ROM showing a camel saying "I'm trying" were unused, but with the work of multiple people, it's been found it'll appear in the desert background if you finish the rounds Space Walker (Beginner Course) or Magician's Escape (Expert Course) with 1 second or less on the clock. Similarly, hidden expressions of Yurika Cery in the Special Course ending have also been rediscovered. Arcade games still hold their secrets, 30+ years later...
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[personal profile] moon_hotel

How to Make a Website/Webpage for your Event or Org



I'm a member of a certain doujinshi-focused event organizer Discord server. On there, there was discussion of the merits of having a dedicated website for your event with all the pertinent information. So, here's a thread specifically about how to make simple, static websites and webpages! I have made a lot of these, including my Doujin Freaks website, so I decided to make a tutorial in the hopes that it could help other people.

FAQ and tutorial link below )

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